Destiny 2: Shadowkeep Review


SHadowkeep-3Let’s talk Destiny 2’s latest expansion Shadowkeep for a bit seeing how it launched just over a week ago and the community is quite busy with its current activities. Shadowkeep hit the market with one goal in mind and that was to make its place known it was a place for the hardcore community that’s been with the franchise for years.

Bungie came in with some extremely important changes to the sandbox and made heavy focus around customization, the MMO/RPG mechanics, high-end loot, and giving you more control over building that perfect killing machine.  Shadowkeep is doing so many things right and moving Destiny 2 in the absolute right direction and setting the bar high for the future of the game. We’ve seen a massive change in the game over the last few years especially with expansions like Forsaken, as Bungie seems determined to set things right and produce the game they really wanted and Shadowkeep is by no means an exception to that.

Everything this time around is super complex with the new customization system they’ve introduced for your Guardian.  Bungie has made a ton of tweaks on everything that has helped streamline the end experience on things such as armor, the menus and quest tab, the additional progression systems and how they provide more rewards and the customization options for those hardcore Guardians. For us veterans of the game who truly enjoy the “GRIND” of improving our Guardian and chasing that end game loot and experience then I’d say Bungie nailed it.

ff1c90f4cfbb.jpgThat’s not to say there aren’t still hurdles and walls to climb because there are and on of the biggest is for new players entering the game for the first time, or even a returning player who has been out for some time.  The amount of material that has been given for someone new in the game to learn and process is absolutely overwhelming such as the leveling systems, upgrade methods, power grinds, currencies and all the tidbits in between. Shadowkeep ultimately is the right direction for the game but only makes that problem of where do I start if I’m a new person worse…..I’ve been an avid passionate player of Destiny since the alpha days of Destiny 1’s launch so I’ve grabbed a hold of this crazy train and won’t be letting go anytime soon.  But for a new player, I can see where it would be harder to jump in at this point and time and know where to begin or what to do.

Destiny’s new armor system is absolutely amazing from a customization standpoint and downright almost MMORPG like in a way.  It ultimately gives us gun-slinging, alien killing, nerds another level to geek out on while making the perfect killing machine of a Guardian.  The new armor system brings a level of accomplishment and satisfaction the game has been missing for a long time but also has a level of complication to it, but not all additions in Shadowkeep make the game feel more complicated.  Take the new finishers that were added which are just a fun way to execute an enemy and give it some flare.  Finishers also provide a nice tactical benefit like damage resistance during the animation and the ability to instantly kill enemies at a distance, since most finishers have a large range.

Destiny-2-Where-to-Find-Vex-Fanatics_1200x500.jpgWhen I jumped in for Shadowkeep’s campaign I instantly fell in love with the story as we get to walk alongside an old veteran of the game, Eris Morn.  The story has us visiting Earth’s moon once again to stop a terrible evil that has been unleashed which turns into a story of suspense, and some extremely action-packed moments.  With the moon being Shadowkeep’s main setting most of us veterans should feel right at home, but things definitely don’t look the same since the last time our Guardians were on the lunar surface.  We first spawn in to see massive gray craters that have been split open, revealing these green ominous lights and rocky hills that have formed all over the surface.  Along with the Hive doing their evil magic tricks around the moon, we now have ghostly phantoms located in every corner looming around and even calling out to you for missions which brings a fresh vibe to the new/old zones we all fell in love with from Destiny 1.

Though Shadowkeep’s story has some amazing chapters and great moments that engage you as a player, Bungie is setting everything up for the much larger story still to come.  We have a couple different story timelines all happening at once which honestly is a great change for me personally as you have the main overarching campaign with Eris and the Darkness, but you also have the Season of Undying storyline with Ikora at the heart of things along with an old enemy friend the Undying Mind. I’m still hoping some of the planned upcoming content like the new dungeon will pull some loose plot ends together a little tighter. Bungie has definitely made a great position for themselves to unveil this huge overall story plot across multiple years and I hope we keep getting content just like Shadowkeep through it all.

destiny-2-garden-raid.jpgShadowkeep also has a massive endgame list of activities to be had as well along with the new raid Garden of Salvation that just launched a few days ago, and the Vex Offensive which is one of the best events Bungo has ever made. Bungie has definitely narrowed the available sources of “powerful drops,” which dropped like candy before Shadowkeep and helped you level up, but now the systems are more focused on new content and the staples of Destiny which are Strikes, Crucible, and Gambit and that true endgame content. The new artifact system is a great addition that also makes understanding that endgame goal and power level just a bit more hardcore and confusing in a way.  Again, Bungie is adding all this content in for a true RPG experience and honestly has done a fantastic job bringing the new systems into place.

Shadowkeep truly is all about the “GRIND” so for the faint-hearted who don’t enjoy repeating activities or chasing that endgame, this expansion is going to be a rough place for you to have enjoyment.  The good news here is that the content Shadowkeep does add is largely great, even if it feels like there’s too little of it, and Bungie has a content calendar that promises more coming in the future, all of which is built into the $30 cost of this expansion.

07-09-2019-destiny-2-vex-offensive.jpgThe new raid, Garden of Salvation sends us back on a quest to take on the Vex once again and it looks to be packed full of new mechanics, puzzles, secrets and more. Along with the raid we now have a new Vex themed event called the Vex Offensive that I became a huge fan of.  It’s a new arena-style event that is quick, fast-paced, and a decent loot grind for a team of six guardians looking to have some fun killing the milk infused aliens. Shadowkeep as a whole has done a ton to improve Destiny 2 and has given it’s fans a massive taste of what’s coming in future expansions and content updates.  There is a massive grind at the end of that campaign and story so get ready to pull out those big boy pants and grind that endgame content.  This will make things a bit tougher for those new Guardians coming in for the first time because of the added complexity that truly caters to the hardcore Guardians that like the grind game. I’m excited for the direction Bungie has brought things and has set the story up to develop over the next few years.  I truly am excited to see where and how Bungie can continue to roll this crazy train out and what they have in store for all the Guardians out there.

All Things Geekery Podcast – E10: The Destiny 2 PC BETA Review

destiny-2In this episode:

We breakdown our thoughts and impressions from the Destiny 2 PC Beta.

Show Notes:
We discuss our overall experience in the BETA, and what was new and exciting.

We talk through the insane graphics, running 60 FPS, glitches and more.

We talk classes, weapons, abilities, missions, strikes, and how they felt after the balancing fixes were put in place after from the console BETA.

We discuss PvP and break down the overall feel of solo and individual game play.

Overall you will here plenty of excitement between Victus and myself as we are huge Destiny nerds, and I’m sure you will even here us disagree on some topics, but that’s what makes a good discussion.

Be sure to subscribe to the All Things Geekery Podcast with any of your favorite podcast apps. Stop by and drop us a review so we know how we’re doing. Thanks for listening, and we can’t wait to hear from you!

 

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Destiny: Wrath of the Machine – Hard Mode Coming Soon

destiny-newsDestiny‘s latest challenge is just around the corner as Bungie reveals what Rise of Iron has in plan for the new Wrath of the Machine raid.

A ton of guardians have been busy playing Iron Banner this week, along with all of the other mass content released with Rise of Iron.  I’ve yet to play the new raid “Wrath of the Machine” as it’s suggested for light level 370 + and my clan has been leveling pretty slowly.  But a lot of guardians have been hammering the new raid with a ton of success and lots of sleepless nights with their clan mates.

10062016_heroic_modeAt this point in the game all the mysteries and mechanics of the raid have been conquered, as has one of its greatest secrets in the Outbreak Prime exotic pulse rifle. So naturally many fans are looking forward to the next challenge on the horizon, which is the Heroic Mode of Wrath of the Machine. That date has been revealed: The HARD MODE will launch on Tuesday, October 18th at 10 a.m. Pacific.

Bungie hasn’t released any hints as to what the Heroic Mode will hold for the guardians. All that Bungie has said is that “the truest test of teamwork and cunning is yet to come.” Along with revives being disabled and higher level enemies one of the challenges we’ve always had is figuring out the new mechanics which I’m sure we’ll have some major hurdles to get over.

The first step for anyone wanting to run Heroic Mode will be getting that Light level up as high as possible. There are plenty of ways to get gear 385 including running the normal raid, Iron Banner this week, and Trials of Osiris on the weekends. Second, teams will want to be very familiar with the raid as it stands so they can be ready to take on an extra layer of difficulty during each challenge.

Until next time Guardians!

I’ll see you Starside

Destiny: Rise of Iron – How We Advanced

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Today is happy Destiny day for all of us Guardians out there….yes it’s Rise of Iron release day and I’m sure most of you have already been grinding away to see all the new stuff.

Here’s a quick run down on some of the important things we are getting.

  • Felwinters Peak, the new Social Space with new vendors, a new Cryptarch, and it comes with wolves!
  • 5 main campaign Story ARC Missions, plus other Missions and Quests
  • The Plaguelands, which is the new open patrol area of the revamped snow covered Cosmodrome.
  • SIVA infected Fallen called Devil Splicers are here now
  • The Archon’s Forge, a new arena much like Prison / Challenge of Elders
  • We’ve got new STRIKES!!!
  • Wrath of the Machine, the new Raid, available September 23rd!
  • Yes we have a new PvP mode as well called Supremacy!
  • Iron Banner has been re-worked
  • 4 new Crucible maps
  • New artifacts that were created from scratch!
  • New Max Light Level
  • New Armor, Weapons, and a ton of new Rewards
  • You can now put Ornaments on exotic weapons, and armor, a skin that changes the look of the weapon

Big Light Level Jump

Bungie told us we would be getting a big light level jump but no one really knew what that meant.  Well here is what we got!

Rise of Iron Launch Light Level Increase to: 385

Once the hard mode of the RAID releases the light level will cap at 400

We have a new Record Book

Rise of Iron has a new free Record Book which tracks all activity in Rise of Iron account-wide. As you complete missions, quests, and other activities from the new expansion, you will gain percentage points of completion, and as with past Record Books will receive rewards at set intervals.

These rewards include:

  • Full Iron Lord armor for all Character Classes
  • Multiple new Emblems
  • New Shaders
  • The new Iron Song Ghost Shell
  • And More

Engram Boost

We’ve all been asking those questions of what will our engrams do when we decript them after ROI drops.  Well, Uncommon and Rare (Green and Blue) gear will drop at higher light levels (potentially up to 350 for Rare items). Most of mine were dropping and coming out around 330 for blues and 200 for greens.  Higher for Legendary / Exotics.

Strike Exclusive Gear and Skeleton Keys

Nightfalls and Strike Playlists are getting a new inventory item added to their Loot systems: The Skeleton Key, these keys, which will drop randomly at the end of missions, can be used in Strikes featuring exclusive items to get a guaranteed drop of one of those Exclusive by opening the “Strike Hoard” – a new chest that will be appearing upon completion of Strikes, even outside of the Weekly Playlists.

Weapons, & Armor

From new Iron Banner weapons reintroduced Year 1 guns, Rise of Iron is giving us a lot of new options.

  • Exotics
    • Year 1 weapons returning –
    • We already knew the Gjallarhorn was coming back! If you pre-ordered well then you got it in (Black) and it’s sexy!
    • We also have another Year 1 that was very popular but brought a lot of pain among the Guardians…. The THORN is coming back!  It will have it’s own Exotic quest so get ready.
    • For those of us already sporting Year 1 models, it’s not clear if the updated version will be immediately available through the kiosk or if we’ll have to work for it the same as everyone else.
    • A whole list of new weapons, but I’m saving that for you all to discover
    • One very familiar weapon that every Guardian has used is coming back.  The Khvostov 7G-0X which is the exotic version of this weapon.  This weapon will be the reward from an exotic weapon quest, but this one is different.  This weapon won’t have a single exotic perk that makes it stand out.  Instead, Bungie has added something brand new, a set of perk columns that allows us to turn this primary weapon into a custom killing machine.

New Armor Concept Drawings

The armor just speaks for itself as it’s amazing looking!!! We want it all!!!

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The game has a whole host of new features to discover and this is just a base list of some new items that have come in, so get out there Guardians and go become an Iron Lord

Destiny – Rise of Iron: The OWL Sector ARG

the-owl-sector-destiny-post

Strange things are stirring in the Destiny realm as players began noticing a very odd colored swarm surrounding their heads a few nights ago.  What is this mystery, and where did it come from?

Clearly it has something to do with Destiny’s newest upcoming expansion, Rise of Iron, but is this thing harmful, helpful, what is really going on.  One very popular Twitch streamer, SayNoToRage, looks to be Patient Zero who was infected with this strange Destiny virus which has begun to spread through the player-base of Destiny by simply interacting with someone who already has one of the viruses. A number of ways have been confirmed so far, and players have reported a boost to reputation and experience once they have been infected. But what could these Owl Sector infections mean?

These viruses – Brilliance 3.2, Glory 2.1, Splendor 2.6, Magnificence 2.0, and Fortitude 3.1 – seem to be unlocking additional details to the lore of Destiny.  Owl Sector appeared as a subpage on Bungie’s website a couple nights ago shortly after SayNoToRage noticed he had contracted the virus.

You can checkout Bungie’s Owl Sector website which shows a world map with multiple colored nodes on it. Each of these nodes seem to represent a player’s location whose character has been infected by one of the viruses. These different colors correspond to the five different viruses previously mentioned. Ever since the initial outbreak with SayNoToRage, the website looks to have a real-time update and feed showing each infection across the globe.  This has also led to more information getting released through chat logs of the in game NPC’s, like Cayde-6, Ikora Rey, and Zavala who seem to be studying these viruses to determine for themselves what they are.

From what can be gathered from some parts of the chat logs, it looks like the viruses, along with SIVA, were developed on Mars in the Dust Palace by the exoscience group, Clovis Bray.  With Rise of Iron right around the corner and considering how this looks to be a very technologically advanced element of Destiny’s lore, it’s hard to think the SIVA tech wouldn’t be involved somehow.

Guardians look to have quite the adventure ahead of them as Rise of Iron plots a story about the lost SIVA plague, so these viruses we are seeing now could be a precursor to our next journey and potential dangers that are just around the corner.

As for the Owl Sector, it appears that they’re a reconnaissance group responsible for looking over these types of outbreaks. This would tie into the Owl Sector Twitch account’s message that was in SayNoToRage’s Twitch stream when he first contracted the virus. The message read “We’ve detected an unidentified foreign intrusion into your systems, Guardian. Stay calm, we will investigate.”

One question does come up and that is will we see these “Viruses” once the Rise of Iron content releases next week?  At least we won’t have to wait long to find out what is in store for the Destiny realm, and it’s Guardian protectors.

Be safe Guardians and I’ll see you next time.

Destiny Lore – Fundament: A World Changed

FundamentLong long ago, a rocky planet inhabited by the proto-Hive collided into a gas giant named Fundament and shattered.  All of the rocky planet shards that were left scattered across the Fundament ocean, within one of of it’s many layers, and became “continents” in which the proto-Hive took refuge and lived out their existence.  This vast world was filled with five hundred and eleven other intelligent species who also inhabited Fundament’s sea through seemingly similar circumstances.  Surrounding Fundament and within it’s great orbit were fifty-two moons inhabited by a race called the Ammonites.  The Ammonites were bony, six-armed cephalopods who evolved on an icy moon of Fundament. At some point, the Traveler arrived at the planet and became a patron of this race, who helped them build an advanced space travelling civilization with paracausal technology that spanned all of Fundament’s fifty-two moons.  Deep beneath the Fundament ocean dwelled a massive creature called the Leviathan, a great disciple of the Traveler, and one who plays a larger part in this races existence, as it’s a gatekeeper for the darkness being imprisoned in the depths of Fundament.

Life was quick and harsh for the proto-Hive. Their natural lifespan rarely exceeded ten Fundament-years, though proto-Hive who ate “mother jelly” became able to spawn and live longer.  Fundaments environment was harsh and relentless, as the ocean was toxic, the storms constantly raged through the skies, the rain was poisonous and corrosive, and living clouds called Stormjoys would prey upon the populations causing mass conflict amongst the proto-Hive.

The+Alien+Base-Sung+Choi_1920This world was filled with torment and a great fear of a catastrophic event called the “Syzygy” an artificially induced alignment of Fundament’s moons that would create a devastating global tidal wave, the “God-Wave” as the Ammonites called it. One kingdom of the Fundament Ocean was the Osmium Court, ruled by the Osmium King. When the King went mad out of fear of the “Syzygy”, Taox, the teacher of the King’s three daughters, invited the rival Helium Drinkers of the Helium Court to invade and install her on the Osmium Throne. The Helium Drinkers did so, but failed to kill the King’s three daughters: Aurash, Sathona, and Xi Ro. The sisters escaped on a ship, swearing an oath to avenge their father by overthrowing the Helium Drinkers and bringing revenge to their family by hunting down Taox.

Through plotting and planning their revenge the sisters eventually salvaged and reactivated “the needle”, a high-tech ship which had been neglected over the years, but was designed to explore Fundament’s darkest depths. Deep below the sea, the sisters encountered the great Leviathan, who warned them away, and tried to convince them of the darkness the planet had imprisoned, but they continued on and encountered the Worms and made a pact with them to gain immortality and power, taking on the Worms’ parasitic larvae and spreading them among the other proto-Hive; thus the first true Hive were created, and so the sisters were transformed into their new creations as Xi Ro became Xivu Arath, Sathona became Savathun, and Aurash became Auryx.

tumblr_ny4d5t9Q7u1u7keg4o1_1280In just a few short years after the sisters transformed they took the Hive and conquered a large portion of Fundament’s surface population, reclaiming the Osmium Court and harrying Taox off-world. After building their first starships, the Hive followed Taox and encountered the Ammonite civilization that lived among the moons, as well as the Traveler. The Ammonites were far more advanced than anything on Fundament’s surface and were initially able to drive back the Hive’s attacks, especially as Auryx held the Hive back in the hope of achieving a peaceful resolution to the conflict.  Savathun denounced her brothers weakness and killed her brother for his futile efforts of peace.  The great Worms hidden in Fundaments depths then vested Auryx and his sisters with the power to defy death so long as they continued their conquest and fed their worms. Auryx returned to life and together he and his sisters defeated the Ammonites, killed the Leviathan, and forced the Traveler to flee.

The three leaders of the Hive transformed Fundament’s fifty-two moons into great colonies for the Hive and set out to conquer the universe in the name of the Darkness and find Taox, who still eluded them. Fundament’s fate afterwards is unknown, though the Syzygy had already taken place before the Hive had begun to war against the Ammonites. It’s likely the “God-Wave” wiped out the remaining of Fundaments surface population. However, the ultimate cause of the Syzygy is unclear. The Worms claimed that the alignment of the moons was caused by the Traveler to prevent the surface civilizations from contacting them, while the Leviathan claimed that the Worms were behind the event in its final plea to the Hive.

We may never know the truth about what causes the Syzygy, or who causes the Syzygy, but one thing is clear, the Hive are still out there and we will see more of them very soon.

Until the next episode Guardians

Holy Patch Day for Destiny

bungie-destiny-s-april-update-will-not-revamp-vault-of-glass-crota-s-end-502042-2Destiny’s April 12th patch 2.2.0 update is an oh my goodness moment as I don’t think I’ve ever been this excited for a patch to hit a game.  When I first played Destiny it was not a pleasant experience during the first closed beta….see my review from a couple years ago.

Needless to say I picked the game up a month-ish ago and have enjoyed absolutely every single second of game play!  Other then the awe struck moments I get in The Division, this is by far my favorite console game!

So here’s what to expect once we get to boot back up in Destiny.

This patch will take Destiny to version 2.2.0, and it’s by far the largest update since The Taken King last September.  There’s so much to look forward to, including mass amounts of loot and activities to keep you quite busy, along with a new end-game activity, five brand new sets of armour, the return of year-one exotics and much more.

This is a fairly large download as it looks like the Xbox One and PS4 is around 1700 MB but for everything we are getting I can’t complain as we are getting a ton!

oaingrkvbw6wst3ocmg5.pngI’m super excited about the Challenge of the Elders – This is the section of GOLD for all us level 40’s who want to reach the new light cap of 335 as Bungie has reworked the Prison of Elders to give us something brand new, which is two new levels of difficulty, levels 41 & 42 which I’m sure are bonkers insane hard.  Four new bosses, yes, FOUR new bosses and new modifiers will be added. Level 41 includes match-making, and has a recommended Light level of 260 and apparently will drop gear up to light level 320.

I’m currently at a light level 294 and haven’t been able to run the King’s Fall Raid yet, as I literally just hit that a week ago.  Level 42 will be called Challenge of the Elders, it has no match-making, is recommended to be a light level 320 and this is where you can win the 335 armour and weapons.  Challenge of the Elders is fought over three rounds, much like the old Prison of Elders and each round with it’s own unique boss.  The scoring is interesting as your teams points will be tracked on a card called the Elder’s Sigil, and this is used for both the high score and cumulative score. If you and your team hit a high score of 30k during the run, then it’s a guaranteed win of a 335 weapon,  If you all hit 90k cumulative score each week, players will be guaranteed the 335 armour pieces, but the Challenge of Elders will reset each week, wiping the cumulative score….which honestly will be a nice little challenge for that new gear!

Here is what I’ve seen for the new run’s/strikes.

Challenge of the Elders will be a total of 16 encounters with variations of bosses and game modifiers.

Blighted Chalice – A brand new quest line and strike comes with this update.  Apparently the Taken are after Oryx’s crown again in this one….guess they will never learn that us Guardians just won’t let that happen.

Winters Run strike – Update to this strike is it’s being added back to the Heroic strike list and it will be Taken this time you battle, and has a chance to drop some nice loot.

Everything is going to increase in difficulty across the board and new rewards will be added to, The Court of Oryx, Heroic Strikes, Nightfalls, and The Kings Fall Raid.  Apparently Kings Fall Raid’s normal mode will now drop loot up to level 320, and the hard mode getting a boost up to the level 335 mark.

Malok_destinyLike I was saying previously I haven’t hit the previous light level cap of 320, and today’s update brings us the new light level of 335, hence all the gear boosts to 335 and I’m super pumped to see what they all look like, especially the Taken gear!  Included with the new armour sets is, three revamped faction sets….one for Future War Cult, Dead Orbit, and New Monarchy.  The other two sets of armour are brand new, one being the Desolate set which is the Taken armour I’m so anxious to get, and the other is Spektar armour which will have some color customization to it outside of shaders.

The way we infuse our weapons is also changing as it will now be a 1 for 1 level meaning you get the full light now and not just a percentage jump.  If you infuse a 320 item into a 310, you will now get a 320 light item! Super pumped about this, as I’ve got some goodies just waiting for my Warlock!

This isn’t even half of the updates we are getting but these were the major ones I found, and the exciting ones…but weapons, class updates etc are also coming.

Enjoy Guardians, and I will see you next time!

scr.ee tags:

#destiny #patch #consolegaming #mmo #xbox #gaming